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Habbox School of Witchcraft & Wizardry3
By - Posted 13th January, 2026 at 5:04 pm HabboHabbo GuidesHabbox

Welcome to the Habbox School of Witchcraft and Wizardry! 

Step into a world of enchantment and adventure! Upon entering this event, the legendary Sorting Statue will automatically assign you to one of three magical houses.

Once sorted, you’ll also have access to your very own dorm room, a cozy space to call home as you explore the mysteries of the school.

As you journey through spells, potions, and magical challenges, you’ll have the chance to earn two exclusive badges, showcasing your achievements and the magical skills you’ve mastered.

Prepare your wands, grab your spell-books, and let the magic begin. The castle awaits, dare to dream, learn, and enchant!

There’s also a competition at the end of this guide where you can win an NFT Magic Set 😮

This event will automatically save your progress as long as you have completed the game room you are in and have teleported back to the main room, you can come back at any time. There is no set order, you can leave a busy room and go to a quieter one. Complete 6 rooms for badge 1 and all rooms for badge 2!

Room Owner: __tbl

Room Name: [Habbox] Official Rooms Hallway

Difficulty: Medium

Search __tbl or type in :roomid 78291407 to begin!

Official Rooms Hallway 

Enter The Door Teleports.

Habbox School of Witchcraft & WizardryWalk towards the Magical Sorting Statue and stand on any team colour tile.

The Magical Sorting Statue will sense your essence and assign you to the house that suits you best. This house allows you to enter your dorm!

Aquafin – Let the waves of magic guide you with the mermaid as your mystical companion in this blue house.

EmeraldFang  – Harness the strength of the dragon and let your magic soar in this green house.

EmberWing – Rise with the phoenix, igniting courage and fire in this orange house.

After being assigned a house, walk onto the arrow tile inside the castle entrance.

Entrance HallYou are now inside the Entrance Hall.

These rooms can be completed in any order, you can come back here at any time, room completion progress will be saved as long as you have fully completed the room and teleported back to the Entrance Hall. Click on any door to check where it leads to in any part of the event.

TIP: Click on the Deluxe Mannequin pictured for details on our competition where you can win these items!

Say the name of your house to go to your common room! e.g.

Aquafin or EmeraldFang or EmberWing

Once you have reached your common room, read the wired message in the room for details on how to leave, the amount of rooms you have completed will be shown on entry or you can say Lumos to display the count, details of the rooms you need to complete will be shown.

To exit Aquafin you must walk under the Spa Waterfall fountain.

To exit EmeraldFang you must walk up the Hotel Staircase.

To exit EmberWing you must sit on the Lava Throne.

You will now be back inside the Entrance Hall.

The Grand LibraryWalk onto the arrow tiles under the Magician Tarot Card in the Entrance Hall. You will automatically teleport to the room.

You are now inside The Grand Library.

You must walk into each section of the library and say Revelio to reveal a letter. You must do these steps in order to pass, you can’t cheat by entering the letters at the end.  😉

Walk into the Potted Plant symbol section and say Revelio. You will be given the letter O.

Walk into the Pink Dragon symbol section and say Revelio. You will be given the letter H.

Walk into the Wooden Garden Animal symbol section and say Revelio. You will be given the letters L and O.

Walk into the Witch Potion symbol section and say Revelio. You will be given the letter A.

Walk into the top left corner of the library and say Revelio. You will be given the letter M.

Walk into the middle corner of the library and say Revelio. You will be given the letter O.

Walk into the bottom corner of the library and say Revelio. You will be given the letters R and A.

You must now put all of your letters together, they spell Alohomora, the charm unlocking spell!

Walk over to the Green Goblin and stand in front of him.

Say Alohomora and the gates will open, you have 15 seconds to run through them, or you will have to do everything again.

Walk onto the arrow tile to go back to the Entrance Hall.

The Great HallWalk onto the arrow tiles under the Lovers Tarot Card in the Entrance Hall. You will automatically teleport to the room.

You are now inside The Great Hall.

Sit on any Holiday Bench at the correct dining table for your house colour that matches the scarf of the bots uniforms.

Aquafin – Blue

EmeraldFang – Green

EmberWing – Orange

You have now had dinner with your house. Walk onto the arrow tiles in the doorway to go back to the Entrance Hall.

Hallway, Lower FloorWalk onto the arrow tiles on the right of the Viking Relic helmet in the Entrance Hall. You will automatically teleport to the room.

You are now inside the Hallway, Lower floor.

These rooms can be completed in any order, you can come back here at any time, room completion progress will be saved as long as you have fully completed the room and teleported back to the Hallway, Lower Floor.

Click on any door to check where it leads to.

TIP:  Lots of magical things happen here. You can walk on LarryLattara‘s building blocks to destroy them, he will cast a spell to repair the tower! This spell could be useful later..

Headmaster’s OfficeWalk towards PeterHebbi and stand near him.

He will ask you if you will help him. Say Yes I would

Say Alohomora to open the door and walk inside.

You are now inside the Headmaster’s Office.

Avoid the magical books to safely cross the path to reach the Bronze Statue on the other side. If a book hits you, you will teleport back to the start. There is no time limit.

Stand on the Brown Tile in front of the Bronze Statue and listen to the Headmaster.


Say Alohomora to escape, you will automatically teleport back to the Hallway, Lower floor and have successfully helped PeterHebbi.

Hidden Underground PassageYou are now back inside the Hallway, Lower floor.

Walk towards the Rare Iron Maiden tele next to the painting of BreezyBella and enter it.

You are now inside the Hidden Underground Passage.

Walk to the end of the first bridge and stand on it.

Say the spell Repairo to fix the bridge, you have a few seconds to cross it to safely get to the other side before the DarkWizard comes and destroys it. To fix it, repeat the spell Repairo.

Once you have crossed the first bridge, stand at the second bridge and say Repairo, cross fast before the DarkWizard returns.

Enter the Fiery Pits Teleport.

Bobbadukes

You are now inside Bobbadukes sweet shop.

Walk over to the Shopkeeper and stand in front of her.

You must now help the Shopkeeper by restocking the shelves. There is no time limit.

You must now take your first item, gingerbread, over to the correct shelf, stand in front of it and say *Restocks to refill.

Walk back over to the Shopkeeper and stand on the circle to receive the next item, lollipops.

Take your next item, lollipops over to the correct shelf, stand in front of it and say *Restocks to refill.

Walk back over to the Shopkeeper and stand on the circle to receive the next item, Beetles.

Take your next item, Beetles over to the correct shelf, stand in front of it and say *Restocks to refill.

Walk back over to the Shopkeeper and stand on the circle to receive the next item, Green Candy Skulls.

Take your next item, Green Candy Skulls over to the correct shelf, stand in front of it and say *Restocks to refill.

Walk back over to the Shopkeeper and stand on the circle to receive the next item, Fish.

Take your next item, Fish over to the correct shelf, stand in front of it and say *Restocks to refill.

Walk back over to the Shopkeeper and stand on the circle to receive the last item, Kitty Toast (Served with Jello).

Take your last item, Kitty Toast  over to the correct shelf, stand in front of it and say *Restocks to refill.

Walk back over to the Shopkeeper and stand on the circle to say goodbye by saying done 

You will automatically teleport back to the Hallway, Lower floor and have successfully helped the Shopkeeper.

Prefect BathroomYou are now back inside the Hallway, Lower floor.

Walk towards the doors in the left corner under The Innocent Hotel Manager painting in the Hallway, Lower floor and walk onto the arrow tiles.

You are now inside the Prefect Bathroom.

Walk over towards the Mermaid Statue and stand on the circle to speak with her.

You must now look out for HolleringHurtle and click on her as soon as you see her to relay the message. She’s fast and appears every few seconds!

Walk onto the arrow tile to go back to the Hallway, Lower Floor.

Basic CastYou are now back inside the Hallway, Lower floor.

Walk towards the doors in the left corner, in the middle under the HC Battle Gear and walk onto the arrow tiles.

You are now inside the Basic Cast.

Sit at any desk to begin your lesson. You are now in the queue and will be called for your lesson when it’s your turn.

You have 60 seconds to stop the Castle Statues reaching you by clicking on the arrow plates in front of where they walk to cast a basic spell. You can only cast one spell at a time, you must wait for the Orb of Essence to disappear before clicking the next tile.

Once completed, walk forward onto the arrow tile to go back to the Hallway, Lower floor.

You have now completed 6 rooms and can now claim your first badge by going back to the Entrance Hall using the room arrows and going to your dorm by saying your house name, or you can claim both badges at the end.

Aquafin or EmeraldFang or EmberWing

Broomstick LessonsYou are now back inside the Hallway, Lower floor.

Walk towards the doors in the left corner, on the right under the Life is Scary painting and walk onto the arrow tiles.

You are now inside Broomstick Lessons.

Walk forward onto the arrow plate to enter the queue.

You have 60 seconds to stay on your broom and avoid the spells being cast towards you by Thousamort, using the arrow buttons to move left and right, avoiding the Ghost Lights. You can move as fast as you like.


Once completed, walk forward onto the arrow tile to go back to the Hallway, Lower floor.

Hallway, Upper FloorYou are now back inside the Hallway, Lower floor.

Walk towards the door upstairs with the Ceremonial Shield on and walk onto the arrow tiles.

You are now inside the Hallway, Upper Floor.

Click on any door to check where it leads to.

These rooms can be completed in any order, you can come back here at any time, room completion progress will be saved as long as you have fully completed the room and teleported back to the Hallway, Upper Floor.

The Hospital WingYou are now inside the Hallway, Upper Floor.

Walk towards the doors on the right side of the room with the red Society Flag and walk onto the arrow tiles.

You are now inside The Hospital Wing.

You must help ExtraKen play a prank on Hassled by taking a potion to him.

When the Nurse at the end of the ward is looking away, walk towards ExtraKen.

TIP: You can only walk when the nurse is not watching you, if she is, you will teleport back to the start. There is no time limit.

Once you have reached ExtraKen, stand next to him to pass him the potion and watch him play his prank on Hassled.

Walk forward onto the arrow tile to go back to the Hallway, Upper Floor.

HerbologyYou are now back inside the Hallway, Upper Floor.

Walk towards the doors on the right side of the room with the yellow Society Flag and walk onto the arrow tiles.

You are now inside Herbology.

Flower Garlands will spawn every so many seconds, you must run to them and stand on 12 of them to complete the game. You will receive a message alert for every successful attempt.

When you have completed the game, you will automatically teleport back to Hallway, Upper Floor.

Care of Magical BeastsYou are now back inside the Hallway, Upper Floor.

Walk towards the doors on the right side of the room with the green Society Flag and walk onto the arrow tiles.

You are now inside the Care of Magical Beasts

Walk forward onto the RIP Monster Plant to enter the queue.

You will now be brushing a Baby Bear Owl. Click on the colour tile only when it is green or you will spook the owl and lose the game.

You must do this 3 times to pass.

Once all of the slope lights turn green, you must say done to continue.

Once completed, walk forward onto the arrow tile to go back to the Hallway, Upper Floor.

Potions Class You are now back inside the Hallway, Upper Floor.

Walk towards the doors on the left side of the room with the purple Society Flag and walk onto the arrow tiles.

You are now inside the Potions Class.

Walk forward onto the Marble Tile to enter the queue.

Professor.Potts will tell you which ingredients you need to make the potion Amortentia.

You have to 1 minute and 30 seconds to complete this game.

You need Powdered Nettles, Powdered Moonstone and Dried Rose Petals.

TIP: Say :moonwalk before walking onto the stepladders so that your character is facing you, this helps you see when you receive a hand item!

Stand on the Step Ladder on the left side of the room, click on the Blue Dye circled to receive your first hand item Powdered Moonstone.

Take the Powdered Moonstone over to the Fermenting Broth, stand on the white circle and click the broth to drop it in.

Stand on the Step Ladder in the middle of the room, click on the Roses circled to receive the hand item Dried Rose Petals.

Take the Dried Rose Petals over to the Fermenting Broth, stand on the white circle and click the broth to drop them in.

Stand on the Step Ladder on the right side of the room, click on one of the Fragrant Herbs circled to receive the hand item Powdered Nettles.

Take the Powdered Nettles over to the Fermenting Broth, stand on the white circle and click the broth to drop them in.

Walk back to Professor.Potts, stand in front of him and say done

Once completed, walk forward onto the arrow tile to go back to the Hallway, Upper Floor.

Defense Against Dark Arts You are now back inside the Hallway, Upper Floor

Walk towards the doors on the left side of the room with the blue Society Flag and walk onto the arrow tiles.

You are now inside the Defense Against Dark Arts.

Flick the switch to enter the queue and begin your lesson.

Once it’s your turn, wave your hand to volunteer.

This game has 4 rounds. If you lose one, you will come back to this round, you do not have to start again.

You will now be given a page number, you must click on the coloured blocks on the right, each block is worth a set amount. Click any colour to begin, if you’re given a high number, click on a colour worth a high amount.

(If you go over the target number, press the cross button to clear your board, you will reset back to 0 on the same round.)

TIP: Some blocks are worth 0, so you can click on them safely to move to your target colour, e.g. white, sand & yellow, this is only for round 1, as the rounds progress, more colours are added into the mix.

TIP: If you go over your target number, continue using the same colour as it will reset back to 0 after 9. This helps in the last round.

Values for round 1 – (3 Digit Number)

Dark brown = Increase by 1

Grey = Increase by 10

Orange = Increase by 100

White = Does nothing this round

Sand = Does nothing this round

Yellow = Does nothing this round

Click on the blocks (up, down, left, right) and repeat until you reach the target page number. You can move by clicking on the Yellow Crate, you can only move to a block next to you, above you or under you.

(If I was given page 211, I would go to Orange (100), Orange again (100), Grey (10) and Dark Brown (1), I would then click the creature to banish it. I would use white, sand or yellow to safely get to my required colours without adding extra digits onto the amount I have.

Once you have reached the target number, click on the creature (Zombie) to banish it, it will now go up in flames.

You have completed your first spell, you will now be given another page number and progress onto round 2.

Values for round 2 (4 Digit Number)

Dark brown = Increase by 1

Grey = Increase by 10

Orange = Increase by 100

White = Does nothing this round

Sand = Increase by 1,000

Yellow = Does nothing this round

Once you have reached the target number, click on the creature (Deep Sea Terror) to banish it, it will now disappear.

You have completed your second spell, you will now be given another page number and progress onto round 3.

Values for round 3 – (5 digit number)

Dark brown = Increase by 1

Grey = Increase by 10

Orange = Increase by 100

White = Does nothing this round

Sand = Increase by 1,000

Yellow = Increase by 10,000

Once you have reached the target number, click on the creature (Wolf) to banish it, it will now regain its mind.

Values for round 4 – (6 Digit Number)

Dark brown = Increase by 1

Grey = Increase by 10

Orange = Increase by 100

Sand = Increase by 1,000

Yellow = Increase by 10,000

White = Increase by 100,000

Once you have reached the target number, click on the creature (Fallen Angel) to banish it, it will now turn into stone.

Once completed, walk forward onto the arrow tile to go back to the Hallway, Upper Floor.

Claiming BadgesYou are now back inside the Hallway, Upper Floor.

Walk on the arrow tile in the right corner of the room.

You are now inside the Entrance Hall.

Say the name of your house to go to your common room to claim your badges.

Aquafin or EmeraldFang or EmberWing

You will automatically teleport to your common room.

Once inside, say Revelio to claim both badges.

TIP: If you still have rooms left to complete, say Lumos to see the list of the remaining rooms.

Giveaway

One lucky wizard or witch will win an exclusive NFT Witch Hat, Robe and Cauldron.

To enter, simply leave a comment on this guide confirming your in-game Habbo name and the house you were assigned during the event.

Example: Thousand – EmeraldFang

We hope you enjoyed the event! Let us know in the comments if you enjoyed it and which rooms you liked! Special thanks to our wonderful builder team who participated in this event.

Tinkarbell  koh606  Reece.  _Spirit  Thousand  JX95

Like! (No Ratings Yet)
Comments
    Frequence commented on 13th January, 2026

    Aquafin

    Kissies commented on 13th January, 2026

    Kissies – EmeraldFang

    vvu commented on 13th January, 2026

    vvu – EmberWing

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