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People Counter

You will need:

WIRED Trigger: Toggle Furni State (x2) WIRED Effect: User Walks On Furni (x2) WIRED Condition: Furni States And Positions Match (x1) WIRED Negative Condition: Furni States DOESN'T Match (x1) Tile, Floor, or Seat of your choice (x1) Number Blocks (Builders Club exclusive) (x2)

This guide will allow you to see how many users are in a specific area of your room. It is useful in hosting specific events, for example, Majority Rules.

Step 1: Setting up the numbers

Double click the first WIRED Trigger: Toggle Furni State, select both Number Blocks, and press ‘Ready’.

Step 2: Furni States and Positions Match

Place your WIRED Condition: Furni States And Positions Match on top of the WIRED Trigger: Toggle Furni States that you have just used, and select the right-side Number Block. Double click that Number Block until it displays the number 9 and select the ‘Current Furni State’ option on the WIRED, and press ‘Ready’.

Step 3: Choose a chair

Place one of your WIRED Trigger: User Walks On Furni on the top of the stack you have just built and select the item of furniture you want to trigger the people counter. In my example below, I am using the Majestin Chair.

Step 4: New stack

Create a new stack by place the second WIRED Effect: Toggle Furni State next to the stack you have already created. Double click it and elect the Number Block on the right only.

Step 5: Furni DOESN’T Match

Place your WIRED Negative Condition: Furni States DOESN’T Match on the top of the WIRED Trigger: Toggle Furni States that you have just set. Double click it and select the right-side Number Block that is toggled to 9 and select ‘Current Furni State’.

Step 6: User Walks on Furni

Place the last WIRED Trigger: User Walks On Furni on top of the second stack and select the same furniture item you used in the previous stack. In my example, I have used the Majestic Chair.

The WIRED set-up is now complete and the Number Blocks should increase every time your furniture item is stepped on.

Wired: Guiding Furni With Arrows

Wired: Enter Room Wired

Wired: Agency Security

Wired: Idle Users “Bopper”

Wired: Teleporting Bot

Wired: Auto User Kicking

Wired: Muted Entrance

Wired: Automatic Queue