Follow Habbox on Twitter!

Follow Habbox on Twitter!

Or X, if you must. Anyway, follow us for Habbo news and competitions!

Follow Habbox on Twitter!
Join the Habbox team!

Join the Habbox team!

Come and join our friendly community as part of the staff team! One of us... one of us...

Join the Habbox team!
Check out HabboxWiki!

Check out HabboxWiki!

The biggest and best archive of all things Habbo - could YOU be our next top editor?

Check out HabboxWiki!
Loading...
Loading...
...
Bop/kick wired

You will need:

2x WIRED Trigger: User Stuff Collision 1x WIRED Trigger: Repeat Effect 1x WIRED Effect: Move Furni Towards Nearest User 2x WIRED Effect: Match Furni to Position & State 1x WIRED Effect: Kick User 1x WIRED Effect: Teleport To Furni 2x WIRED Condition: Furni States and Position Match 1x WIRED Negative Condition: Furni states DOESN'T Match (optional) 1x Lamp (any furni with 2 visual states should work) to use as a "bopper"

Sometimes you might need a wired setup that allows you to choose between moving a player to a certain area or removing them from the room entirely. This guide will show you how to set up a dual-use version of the “bopper” that can perform both functions, depending on the state of a changeable furni like a lamp.

 

If you want a guide to set up a normal bopper that will send players to an AFK area in the room, click here!

Step 1: Set the bopper to move

You will need to make a stack of Wired Trigger: Repeat Effect (set to 0.5 seconds) and Wired Effect: Move Furni Towards Nearest User (set to select the item you want to be the bopper), and also find a way to make the bopper not move when you don’t want it to! For that, you can either trap the object in place or add in a WIRED Negative Condition: Furni states DOESN’T Match on the same stack, and set it to the bopper in its “resting” place.

Step 2: Set up the bop/tele stack

This step is based around the WIRED Trigger: User Stuff Collision, which requires no settings itself but forms the base of your bopping wired stack.

With this you will need a WIRED Effect: Teleport To Furni which you will set to the “exit” area (usually some seating in an entrance lobby).

As well as a WIRED Effect: Match Furni to Position & State set to make the bopper furni go back to its original spot, where it should not be able to carry on moving around. You will also require a WIRED Condition: Furni States and Position Match on this stack, and set this so that it is only in effect when your chosen lamp/switch is OFF.

Step 3: Set up the bop/kick stack

This will be similar to the above stack, but using WIRED Effect: Kicker User instead of the WIRED Effect: Teleport To Furni. The difference here is that you will replace the WIRED Effect: Teleport To Furni with WIRED Effect: Kick User, and the WIRED Condition: Furni States and Position Match should be set for when the lamp/switch is ON.


With these three stacks, what should happen is that placing the “bopper” next to a user will teleport them to your waiting area when the lamp is off, and will kick them entirely from the room when the lamp is on – simply toggle the lamp to choose which function you require!

Related guides
  • Send a message to the DJ
  • Events Timetable
  • Upcoming DJs
  • Latest Badges
  • Latest Wiki edits
    Wiki Page User
    Christmas
    Cameron446:
    Cosy Christmas
    Cameron446:
    Rainbow Dreamer's Backpack
    FlyingJesus
    Iridescent Dreameater
    FlyingJesus
    Great Gladiator Helmet
    FlyingJesus
    Dream Kingdom
    FlyingJesus
  • Latest Comps
    Thread User
  • Latest forum posts
    Thread User
    What was the last videogame you played?
    tbl
    Labour slumps in the polls - only 3% ahead of Reform
    -:Undertaker:-
    do you enjoy your job?
    Zak
    Are u currently watching any sports?
    Zak
    Wrestling Fans?
    Zak