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Collision “Bopper”

You will need:

1x WIRED Trigger: User Stuff Collision 1x WIRED Effect: Teleport To Furni 1x WIRED Effect: Match Furni to Position & State 1x WIRED Trigger: Repeat Effect 1x WIRED Effect: Move Furni Towards Nearest User 1x Item to act as the collision item

This guide will show you a way to get Habbos into the opposite side of your room without much effort at all. It means you can put people where you want them and still keep your peaking population, or remove people from a playing area if they have lost a game.

 

Step 1: WIRED Trigger: User Stuff Collision

This piece simply lets Habbo know that you want something to happen when things go bang! There are no settings to worry about here; any time a piece of furni hits a Habbo due to wired, it’ll be triggered.

Step 2: WIRED Effect: Teleport To Furni

After you’ve done that, you need to select the WIRED Effect: Teleport To Furni wired and click the piece of furniture that you want the person to be teleported to when the collision furniture has collided with them. This is often some waiting area seats, if you’re making an event room.

Step 3: WIRED Effect: Match Furni to Position & State

You will need to set this so that your chosen bopper furni is selected, and that it is set to “Current position in room” – make sure you only click OK when the bopper really is in a safe space and cannot move!

Step 4: WIRED Trigger: Repeat Effect

Next, you need to double click the WIRED Trigger: Repeat Effect and set the delay to 0.5 seconds.

Step 5: WIRED Effect: Move Furni Towards Nearest User

Following this, you need to double click the WIRED Effect: Move Furni towards nearest user and select the bopper you’re using. This will make it move about on its own, so again make sure it’s secured in a place where it can’t run away!

Step 6: Stack them up!

Lastly, you need to click put the stacks together to look like the picture below.

… and that’s it! To use the wired, all you need to do is move your bopper next to the user you want to teleport away.

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